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PERSONA3 THE MOVIE #1 Spring of Birth
(2013) 6.6
Persona 3 The Movie: Spring of Birth
| Country | |
| Runtime | 1 hr 32 min |
| Premiere: World | November 23, 2013 |
| Premiere: USA | October 15, 2016 |
| Production Companies | |
Description
In the spring, male student Makoto Yuki transfers to Gekkoukan High School. However, as he heads to his new dormitory, listening to the music on his headphones, he is stopped. More precisely, time has stopped, and the people who were around him turn into coffins. Makoto learns that this period of time hidden between the minute of midnight is called the Dark Hour, a time when monsters called Shadows appear. Suddenly made the leader of his fellow classmates Yukari and Junpei by his upperclassmen Mitsuru and Akihiko, Makoto must learn empathy, his connection to his comrades, and the meaning of death. With the power of his Evoker aimed at his head, Makoto fights against the Shadows threatening to attack his world from the mysterious tower of Tartarus.Сast and Crew
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Source game
Persona 3 (2006)
Persona 3 is a Japanese role-playing game (JRPG) that blends a high-school life simulation with turn-based combat. Its story revolves around a hidden period between one day and the next—the Dark Hour—and SEES, a secret student group fighting supernatural threats tied to it.Creator and developers
- Developer: Atlus (in-house team later known as P-Studio).
- Publisher: Atlus.
- Key figure for series visual identity/character art: Kazuma Kaneko (noted for major contributions to Persona/Shin Megami Tensei art direction and designs).
What the game is like
Genre and structure
- Two core loops: daytime school life (schedule, relationships, clubs) and nighttime expeditions into danger (exploration, battles, progression).
- Combat: turn-based fights emphasizing elemental affinities, exploiting weaknesses, and party coordination.
- Personas: summonable archetypal entities that grant skills and shape tactics; they can be obtained, leveled, and fused.
Themes and tone
- Main themes: confronting mortality, growing through hardship, the cost of choice, friendship, and responsibility.
- Atmosphere: everyday teen life contrasted with bleak supernatural mystery and psychological undertones.
How closely the film aligns with the game (content-wise)
- Setting/premise fidelity: high—the Dark Hour, SEES, the core conflict, and overall tone come directly from the game.
- Plot fidelity: broadly tracks major story beats, but necessarily compresses the narrative.
- What tends to be reduced in adaptation: game systems (leveling, Persona fusion, repeated dungeon runs, calendar management) and the volume of optional social-side stories that form a large part of playing Persona 3.
- Overall: close as a story-and-world adaptation, less so as a representation of the full gameplay experience.
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